Chaos Group Ships V-Ray 3.0 for 3ds Max

Chaos Group V-Ray 3.0 for 3ds Max has been released.
This release marks the next step in V-Ray’s overall development, introducing widely acclaimed new features and improvements.
V-Ray 3.0 is the most complete lighting, shading and rendering toolkit, delivering a powerful new set of features focused on artist productivity and modern CG workflows.

V-Ray 3.0 offers a number of additional workflow shortcuts, technical advances and support for open sources technologies. These include:

  • Render Mask – Users can define render regions using an object selection or image mask
  • Reflection/ Refraction Trace Sets – Provides more direct control in choosing whether reflections and refractions are visible in objects
  • Max Ray Intensity – Will easily fix artifacts from over-bright sources
  • Probabilistic Lights – Increases the speed of scenes with a high number of lights
  • V-Ray RT GPU – Improved with support for Render Elements
  • V-Ray Frame Buffer – Improved with added color correction controls
  • Open Source Technologies
    o Alembic integration with support for hair and particles
    o Deep Data output support including OpenEXR 2.0
    o Ptex object-space vector displacement support
    o Open Shading Language (OSL) support for programmable shaders
    o OpenColorIO support for advanced color management

For the complete list of new features, please visit, the new home for the V-Ray community.

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