V-Ray 3.2 for 3ds Max 2016 is Here

V-Ray 3.2 for 3ds Max 2016

We’re excited to let you know the latest update to V-Ray 3.2 for 3ds Max 2016 is VR-Ready and fully compatible with 3ds Max 2016. This free update for V-Ray 3.0 customers includes support for major VR formats, including Oculus Rift and Samsung Gear VR.

Here’s what’s new:

VR Cameras – The two new VR camera types will render stereo cube maps and spherical stereo images. This allows artists and designers to output V-Ray scenes to popular VR formats like Oculus Rift and Samsung Gear VR.

V-Ray RT GPU Improvements – Among the new features and speed improvements is QMC sampling. Licensed from NVIDIA, QMC sampling provides overall speed improvements and resolves noise quicker when using CUDA.

Additionally, V-Ray RT GPU now supports:
• Displacement
• Anisotropic highlights
• Composite map
• Output curves
• Texture baking
• UDIM support (MARI)

Volume rendering
• New V-Ray Volume Grid adds support for OpenVDB, Field3D, and Phoenix FD volume grid formats. This allows users to import and render data from popular effects applications like Houdini and FumeFX.

Distributed rendering
• Add or remove distributed rendering nodes on the fly

Global Illumination
• Refined Light Cache algorithm removes light leaks and improves animation

Geometry
• New preview types for proxy objects – includes mesh simplification for optimized proxy display
• Faster rendering of hair and fur
• Intel Embree support for 3ds Max Hair & Fur and V-Ray Fur

3ds Max 2016
• Full support for new Physical Camera – co-developed with 3ds Max team
• Support for new Physical Camera Exposure Control
• V-Ray Lens Analysis Utility adds support for the 3ds Max Physical Camera

Note
You may have noticed earlier this week some new builds became available for V-Ray for 3ds Max in your download center, if you already downloaded V-Ray 3.20.01, the new build is 3.20.02.

V-Ray 3.2 for 3ds Max 2016

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